![]() Enigmatis: The Mist of Ravenwood ![]() ![]() ![]() ![]() ![]() Herausgeber: BigFish Games.com
Entwickler: Artifex Mundi We recommend to buy the game right from the developer to support one of the last independent teams!
Download (Collector's Edition): BigFish Games.comDownload (Collector's Edition): Artifex Mundi You want to review the game as well or read reviews of other players? That way, please! Author: Elke M.
Date: 09/2872013 Spectacular adventure with more than only one “Wow- effect” As detective we are on our way to the Westcoast, still on the hunt for the preacher, we first met in “Enigmatis: The Ghosts of Maple Creek”. But all of a sudden, we have to avoid a fog bank and when able to see clear again, we are at Ravenwood Park. A pretty bad damaged camper is in front of us, but it does not look like an accident. Opening the camper, we find a timid little girl hiding. But, before we can really gain Becky’s trust, a monstrous crow is attacking us. After a short moment of unconsciousness, Becky is gone, the camper disappeared as well. What was it? Where is Becky, where are her parents? The events come thick and fast, until we enter the beautiful Ravenwood Park, that exudes tranquillity and we can forget our worries for a short time. Some sun flashing through the trees, butterflies flying through the air, branches move in the wind and odd little creature crossing our path. The current atmosphere has captured so much details, that we can literally smell the scent of the forest. Up to the last corner, the developers have worked out the scenes to actually give us the impression of being in the middle of the action. Therefore it is beyond question that background music and voice acting have been perfectly chosen. The difficulties "Normal" and "Advanced" are distinguished by the recharge of hints and skipping function, the glint of active regions and click penalties. In addition both of the modus’ show marks on the map where something remains to be done. But it is not the exact place, just the area – the rest of the way you have to find out by yourself or use the hint. In "Expert" mode, on the map we only see our current location, plus it takes longer until we can use hint or skip and the sparkles are completely eliminated. In addition, the text hints in the game are less direct than for the other two options. In all cases, the map includes a transport capability. Difficulty level can be changed through the menu at any time. One of our most important acquaintances in the game takes place in an underground vault. What was the talking treasure chest in " Nightmares from the Deep", is projected here to a prison door. Said door can only be opened with the help of pictorial metal plates; every time we find one of these metal plates, the prisoner’s will tell us a part of the story. On the opposite to its dungeon we have a blackboard, on which we need to collect evidence. A blade, that shows the eye-reflection of the trapped man and if this is the case, we should be fasten in front of his cell, as he then will answer our questions or presents us an useful item through the narrow slit. Additionally, we receive important inventory items from hidden object scenes. Three different varieties are available for us. Silhouettes are shown for a search and use scene. Also we find word search lists with more or less interactions and sometimes we collect only fragments of an object, also added with small tasks. Word-list scenes eventually come up twice at the same place but in benevolent intervals and of course with search items. We will have to solve 17 puzzles in the main game. Puzzles are representatives of various mini-game species and most of them we can solve easily, but they are still not boring, not frustrating and nicely done. Compared to the rest of the game, the puzzles seems to be a bit less cared for - but inside the overall package it does not hurt, they are rather a relaxing in these otherwise so exciting happenings. |
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